From 5277a60f56c83376c1f2e9d9d502f1793d8c4857 Mon Sep 17 00:00:00 2001 From: Gunnar Sletta Date: Thu, 20 Mar 2014 11:43:21 +0100 Subject: Clearly point out the distinction between GUI and Render threads. This is something it is easy to get wrong, so try to make it as visible as possible. Change-Id: I2253ae63214cef0fb91c8b9423d7918ffc20e888 Reviewed-by: Laszlo Agocs --- src/quick/scenegraph/coreapi/qsggeometry.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/quick/scenegraph/coreapi/qsggeometry.cpp') diff --git a/src/quick/scenegraph/coreapi/qsggeometry.cpp b/src/quick/scenegraph/coreapi/qsggeometry.cpp index 40e0a014ab..43ff1b6240 100644 --- a/src/quick/scenegraph/coreapi/qsggeometry.cpp +++ b/src/quick/scenegraph/coreapi/qsggeometry.cpp @@ -286,6 +286,9 @@ const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_ColoredPoint2D() \sa QSGGeometryNode, {Scene Graph - Custom Geometry} + \note All classes with QSG prefix should be used solely on the scene graph's + rendering thread. See \l {Scene Graph and Rendering} for more information. + */ /*! -- cgit v1.2.3