From 1578f745bf94f9522f0805019becf10c146a67de Mon Sep 17 00:00:00 2001 From: Sergio Ahumada Date: Thu, 6 Sep 2012 23:44:08 +0200 Subject: doc: fix some typos in .cpp files Change-Id: Ica7685aefde84ec80d8af7a67541af454de4adce Reviewed-by: Jerome Pasion --- src/quick/scenegraph/coreapi/qsgmaterial.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/quick/scenegraph/coreapi/qsgmaterial.cpp') diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.cpp b/src/quick/scenegraph/coreapi/qsgmaterial.cpp index 50d445c28f..8d37992928 100644 --- a/src/quick/scenegraph/coreapi/qsgmaterial.cpp +++ b/src/quick/scenegraph/coreapi/qsgmaterial.cpp @@ -277,7 +277,7 @@ void QSGMaterialShader::updateState(const RenderState & /* state */, QSGMaterial /*! This function is called when the shader is initialized to compile the - actual QOpenGLShaderProgram. Do not call it explicitely. + actual QOpenGLShaderProgram. Do not call it explicitly. The default implementation will extract the vertexShader() and fragmentShader() and bind the names returned from attributeNames() @@ -625,7 +625,7 @@ int QSGMaterial::compare(const QSGMaterial *other) const \fn QSGMaterialShader *QSGMaterial::createShader() const This function returns a new instance of a the QSGMaterialShader - implementatation used to render geometry for a specifc implementation + implementatation used to render geometry for a specific implementation of QSGMaterial. The function will be called only once for each material type that -- cgit v1.2.3