From 81785d3eb8768ba9f932dd7105eee61ce39a2a5e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=BCri=20Valdmann?= Date: Thu, 4 May 2017 15:53:41 +0200 Subject: Doc: fix some typos in qsgnode.cpp Change-Id: I9ce8f7e9dffbf7fd5280841bbe46d07eaaf9e235 Reviewed-by: Leena Miettinen --- src/quick/scenegraph/coreapi/qsgnode.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/quick/scenegraph/coreapi/qsgnode.cpp') diff --git a/src/quick/scenegraph/coreapi/qsgnode.cpp b/src/quick/scenegraph/coreapi/qsgnode.cpp index 7ac3914023..e400928d4e 100644 --- a/src/quick/scenegraph/coreapi/qsgnode.cpp +++ b/src/quick/scenegraph/coreapi/qsgnode.cpp @@ -792,7 +792,7 @@ QSGBasicGeometryNode::~QSGBasicGeometryNode() If the node has the flag QSGNode::OwnsGeometry set, it will also delete the geometry object it is pointing to. This flag is not set by default. - If the geometry is changed whitout calling setGeometry() again, the user + If the geometry is changed without calling setGeometry() again, the user must also mark the geometry as dirty using QSGNode::markDirty(). \sa markDirty() @@ -845,7 +845,7 @@ void QSGBasicGeometryNode::setGeometry(QSGGeometry *geometry) The geometry node supports two types of materials, the opaqueMaterial and the normal material. The opaqueMaterial is used when the accumulated scene graph opacity at the - time of rendering is 1. The primary usecase is to special case opaque rendering + time of rendering is 1. The primary use case is to special case opaque rendering to avoid an extra operation in the fragment shader can have significant performance impact on embedded graphics chips. The opaque material is optional. @@ -887,7 +887,7 @@ QSGGeometryNode::QSGGeometryNode(QSGGeometryNodePrivate &dd) Deletes this geometry node. The flags QSGNode::OwnsMaterial, QSGNode::OwnsOpaqueMaterial and - QSGNode::OwnsGeometry decides weither the geometry node should also + QSGNode::OwnsGeometry decides whether the geometry node should also delete the materials and geometry. By default, these flags are disabled. */ @@ -961,7 +961,7 @@ void QSGGeometryNode::setRenderOrder(int order) Geometry nodes must have a material before they can be added to the scene graph. - If the material is changed whitout calling setMaterial() again, the user + If the material is changed without calling setMaterial() again, the user must also mark the material as dirty using QSGNode::markDirty(). */ @@ -991,7 +991,7 @@ void QSGGeometryNode::setMaterial(QSGMaterial *material) allowed to set QSGMaterial::Blending to true and draw transparent pixels. - If the material is changed whitout calling setOpaqueMaterial() + If the material is changed without calling setOpaqueMaterial() again, the user must also mark the opaque material as dirty using QSGNode::markDirty(). @@ -1371,7 +1371,7 @@ void QSGOpacityNode::setOpacity(qreal opacity) Returns this node's accumulated opacity. - This vaule is calculated during rendering and only stored + This value is calculated during rendering and only stored in the opacity node temporarily. \internal -- cgit v1.2.3