From 4f7d58c9eb3e6bdf5b7e1d3737066fc0b60d8196 Mon Sep 17 00:00:00 2001 From: Mitch Curtis Date: Mon, 27 Jul 2015 12:57:19 +0200 Subject: Fix typo in QSGGeometryNode documentation. Change-Id: I0138aa116abdf890060e868fb95e866db1c7a398 Reviewed-by: Venugopal Shivashankar --- src/quick/scenegraph/coreapi/qsgnode.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/quick/scenegraph/coreapi') diff --git a/src/quick/scenegraph/coreapi/qsgnode.cpp b/src/quick/scenegraph/coreapi/qsgnode.cpp index 71f4f62db9..51f3976ed9 100644 --- a/src/quick/scenegraph/coreapi/qsgnode.cpp +++ b/src/quick/scenegraph/coreapi/qsgnode.cpp @@ -806,7 +806,7 @@ void QSGBasicGeometryNode::setGeometry(QSGGeometry *geometry) the vertices and their structure, to be drawn. The Material defines how the shape is filled. - The following is a code snipped illustrating how to create a red + The following is a code snippet illustrating how to create a red line using a QSGGeometryNode: \code QSGGeometry *geometry = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), 2); -- cgit v1.2.3