From d64503bbdc62bb1839ddfe3e5f5813e406eafaaa Mon Sep 17 00:00:00 2001 From: Lars Knoll Date: Wed, 17 Aug 2016 09:43:21 +0200 Subject: Make Sprite a configurable feature Change-Id: Iab5c5261cb3cdce3d02fa6cd19ae6f594b6fc649 Reviewed-by: Oswald Buddenhagen Reviewed-by: Simon Hausmann --- src/quick/scenegraph/qsgcontext_p.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/quick/scenegraph/qsgcontext_p.h') diff --git a/src/quick/scenegraph/qsgcontext_p.h b/src/quick/scenegraph/qsgcontext_p.h index 899278843e..6b9db105e7 100644 --- a/src/quick/scenegraph/qsgcontext_p.h +++ b/src/quick/scenegraph/qsgcontext_p.h @@ -178,7 +178,9 @@ public: virtual QSGGuiThreadShaderEffectManager *createGuiThreadShaderEffectManager(); virtual QSGShaderEffectNode *createShaderEffectNode(QSGRenderContext *renderContext, QSGGuiThreadShaderEffectManager *mgr); +#if QT_CONFIG(quick_sprite) virtual QSGSpriteNode *createSpriteNode() = 0; +#endif virtual QAnimationDriver *createAnimationDriver(QObject *parent); virtual QSize minimumFBOSize() const; -- cgit v1.2.3