From 499ec43937e926e4f2fa57a9baa455fcb3862262 Mon Sep 17 00:00:00 2001 From: Shawn Rutledge Date: Wed, 21 Feb 2018 10:41:54 +0100 Subject: use nullptr consistently (clang-tidy) From now on we prefer nullptr instead of 0 to clarify cases where we are assigning or testing a pointer rather than a numeric zero. Also, replaced cases where 0 was passed as Qt::KeyboardModifiers with Qt::NoModifier (clang-tidy replaced them with nullptr, which waas wrong, so it was just as well to make the tests more readable rather than to revert those lines). Change-Id: I4735d35e4d9f42db5216862ce091429eadc6e65d Reviewed-by: Simon Hausmann --- src/quick/scenegraph/qsgcontextplugin.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/quick/scenegraph/qsgcontextplugin.cpp') diff --git a/src/quick/scenegraph/qsgcontextplugin.cpp b/src/quick/scenegraph/qsgcontextplugin.cpp index 634a492aa3..a697c315a3 100644 --- a/src/quick/scenegraph/qsgcontextplugin.cpp +++ b/src/quick/scenegraph/qsgcontextplugin.cpp @@ -87,7 +87,7 @@ struct QSGAdaptationBackendData QSGAdaptationBackendData::QSGAdaptationBackendData() : tried(false) , factory(nullptr) - , flags(0) + , flags(nullptr) { // Fill in the table with the built-in adaptations. builtIns.append(new QSGSoftwareAdaptation); @@ -209,7 +209,7 @@ QQuickTextureFactory *QSGContext::createTextureFactoryFromImage(const QImage &im QSGAdaptationBackendData *backendData = contextFactory(); if (backendData->factory) return backendData->factory->createTextureFactoryFromImage(image); - return 0; + return nullptr; } @@ -223,7 +223,7 @@ QSGRenderLoop *QSGContext::createWindowManager() QSGAdaptationBackendData *backendData = contextFactory(); if (backendData->factory) return backendData->factory->createWindowManager(); - return 0; + return nullptr; } void QSGContext::setBackend(const QString &backend) -- cgit v1.2.3