From 0445f31a6fae37aa4f6b92978ff58b0f2848d36b Mon Sep 17 00:00:00 2001 From: Anton Kudryavtsev Date: Wed, 24 Aug 2016 14:10:17 +0300 Subject: Use QStringBuilder more Reduce allocations. Change-Id: I8b8a0d0360e618c65894f1f7c12476b41a1dbc5d Reviewed-by: Shawn Rutledge --- src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) (limited to 'src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h') diff --git a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h index eeea104e91..9ad99e5c54 100644 --- a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h +++ b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h @@ -116,9 +116,8 @@ private: { m_blitProgram = new QOpenGLShaderProgram; { - QString source; - source.append(QLatin1String(qopenglslMainWithTexCoordsVertexShader)); - source.append(QLatin1String(qopenglslUntransformedPositionVertexShader)); + const QString source = QLatin1String(qopenglslMainWithTexCoordsVertexShader) + + QLatin1String(qopenglslUntransformedPositionVertexShader); QOpenGLShader *vertexShader = new QOpenGLShader(QOpenGLShader::Vertex, m_blitProgram); vertexShader->compileSourceCode(source); @@ -126,9 +125,8 @@ private: m_blitProgram->addShader(vertexShader); } { - QString source; - source.append(QLatin1String(qopenglslMainFragmentShader)); - source.append(QLatin1String(qopenglslImageSrcFragmentShader)); + const QString source = QLatin1String(qopenglslMainFragmentShader) + + QLatin1String(qopenglslImageSrcFragmentShader); QOpenGLShader *fragmentShader = new QOpenGLShader(QOpenGLShader::Fragment, m_blitProgram); fragmentShader->compileSourceCode(source); -- cgit v1.2.3