From e339c279e0241cd132e068f929c303fabde509ee Mon Sep 17 00:00:00 2001 From: Laszlo Agocs Date: Thu, 8 Jan 2015 13:51:01 +0100 Subject: Fix timing output from windows render loop Print the frame time, not the total, and in milliseconds. Change-Id: Ia7fe3bea8efafcce475c49517d7adab1b3841729 Reviewed-by: Gunnar Sletta --- src/quick/scenegraph/qsgwindowsrenderloop.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/quick/scenegraph/qsgwindowsrenderloop.cpp') diff --git a/src/quick/scenegraph/qsgwindowsrenderloop.cpp b/src/quick/scenegraph/qsgwindowsrenderloop.cpp index 1213c7e771..17a9856a6d 100644 --- a/src/quick/scenegraph/qsgwindowsrenderloop.cpp +++ b/src/quick/scenegraph/qsgwindowsrenderloop.cpp @@ -431,7 +431,7 @@ void QSGWindowsRenderLoop::renderWindow(QQuickWindow *window) d->fireFrameSwapped(); qCDebug(QSG_LOG_TIME_RENDERLOOP()).nospace() - << "Frame rendered with 'windows' renderloop in: " << time_swapped << "ms" + << "Frame rendered with 'windows' renderloop in: " << (time_swapped - time_start) / 1000000 << "ms" << ", polish=" << (time_polished - time_start) / 1000000 << ", sync=" << (time_synced - time_polished) / 1000000 << ", render=" << (time_rendered - time_synced) / 1000000 -- cgit v1.2.3