From 5ef3265cd46de6579399562429e26961d6f13885 Mon Sep 17 00:00:00 2001 From: Paolo Angelelli Date: Sun, 22 Jan 2017 20:22:14 +0100 Subject: Add anisotropic filtering support to QSGTexture This patch adds support to switch on anisotropic filtering on QSGTexture and to QSGDefaultImageNode. Not adding this support to QSGImageNode since it became public in 5.8, and it does not allow additional virtual methods anymore. Change-Id: Ibf1744845df2297f9129b1b5ce6a69d0a3b31c7c Reviewed-by: Andy Nichols Reviewed-by: Gunnar Sletta --- src/quick/scenegraph/util/qsgdefaultimagenode_p.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/quick/scenegraph/util/qsgdefaultimagenode_p.h') diff --git a/src/quick/scenegraph/util/qsgdefaultimagenode_p.h b/src/quick/scenegraph/util/qsgdefaultimagenode_p.h index bb9ebec885..cb23e759d3 100644 --- a/src/quick/scenegraph/util/qsgdefaultimagenode_p.h +++ b/src/quick/scenegraph/util/qsgdefaultimagenode_p.h @@ -85,6 +85,10 @@ public: void setOwnsTexture(bool owns) override; bool ownsTexture() const override; + // QSGImageNode now being a public class does not allow any additional virtual methods. Placing these here, non-virtual. + void setAnisotropyLevel(QSGTexture::AnisotropyLevel level); + QSGTexture::AnisotropyLevel anisotropyLevel() const; + private: QSGGeometry m_geometry; QSGOpaqueTextureMaterial m_opaque_material; -- cgit v1.2.3