From 3ddf7f1cf638091c8c7c7380bf0414dcc1145d2c Mon Sep 17 00:00:00 2001 From: Gunnar Sletta Date: Mon, 30 Jul 2012 11:09:23 +0200 Subject: Three scene graph examples with docs. How to make a custom QSGGeometry, how to use QSGSimpleMaterial and how to use render with raw GL. Change-Id: I3e5a32b6ae12d7d781c11050ed26a54845e92cca Reviewed-by: Gunnar Sletta --- src/quick/scenegraph/util/qsgsimplematerial.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/quick/scenegraph/util/qsgsimplematerial.cpp') diff --git a/src/quick/scenegraph/util/qsgsimplematerial.cpp b/src/quick/scenegraph/util/qsgsimplematerial.cpp index 1a25fac67f..73f1a2da17 100644 --- a/src/quick/scenegraph/util/qsgsimplematerial.cpp +++ b/src/quick/scenegraph/util/qsgsimplematerial.cpp @@ -140,6 +140,8 @@ renderer internally uses to identify this shader. For this reason, the unique QSGSimpleMaterialShader implemenation must be instantiated with a unique C++ type. + + \sa {Simple Material Example} */ /*! -- cgit v1.2.3