From 22bb2f5b68dc9e3c3608629629460513bf213938 Mon Sep 17 00:00:00 2001 From: Allan Sandfeld Jensen Date: Wed, 25 Apr 2018 15:04:38 +0200 Subject: Add handling of device pixel ratio to animated sprites MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Change-Id: I472f61241d1875daf0de0a597bf27c019314f48f Task-number: QTBUG-50119 Reviewed-by: Mitch Curtis Reviewed-by: Morten Johan Sørvig --- src/quick/scenegraph/adaptations/software/qsgsoftwarespritenode.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/quick/scenegraph') diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarespritenode.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarespritenode.cpp index ba7bbc2d11..d4e5e98d68 100644 --- a/src/quick/scenegraph/adaptations/software/qsgsoftwarespritenode.cpp +++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarespritenode.cpp @@ -123,7 +123,7 @@ void QSGSoftwareSpriteNode::paint(QPainter *painter) // XXX try to do some kind of interpolation between sourceA and sourceB using time painter->drawPixmap(QRectF(0, 0, m_size.width(), m_size.height()), pixmap, - QRectF(m_sourceA, m_spriteSize)); + QRectF(m_sourceA * pixmap.devicePixelRatioF(), m_spriteSize * pixmap.devicePixelRatioF())); } bool QSGSoftwareSpriteNode::isOpaque() const -- cgit v1.2.3