From b855240b782395f94315f43ea3e7e182299fac48 Mon Sep 17 00:00:00 2001 From: Matthew Vogt Date: Thu, 16 Feb 2012 14:43:03 +1000 Subject: Rename QDeclarative symbols to QQuick and QQml Symbols beginning with QDeclarative are already exported by the quick1 module. Users can apply the bin/rename-qtdeclarative-symbols.sh script to modify client code using the previous names of the renamed symbols. Task-number: QTBUG-23737 Change-Id: Ifaa482663767634931e8711a8e9bf6e404859e66 Reviewed-by: Martin Jones --- src/quick/util/qquickanimationcontroller.cpp | 204 +++++++++++++++++++++++++++ 1 file changed, 204 insertions(+) create mode 100644 src/quick/util/qquickanimationcontroller.cpp (limited to 'src/quick/util/qquickanimationcontroller.cpp') diff --git a/src/quick/util/qquickanimationcontroller.cpp b/src/quick/util/qquickanimationcontroller.cpp new file mode 100644 index 0000000000..a3e343f26d --- /dev/null +++ b/src/quick/util/qquickanimationcontroller.cpp @@ -0,0 +1,204 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/ +** +** This file is part of the QtQml module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qquickanimationcontroller_p.h" +#include +#include + +QT_BEGIN_NAMESPACE + + +class QQuickAnimationControllerPrivate : public QObjectPrivate +{ + Q_DECLARE_PUBLIC(QQuickAnimationController) +public: + QQuickAnimationControllerPrivate() + : progress(0.0), animation(0), animationInstance(0), finalized(false) {} + + qreal progress; + QQuickAbstractAnimation *animation; + QAbstractAnimationJob *animationInstance; + bool finalized:1; + +}; + +/*! + \qmlclass AnimationController QQuickAnimationController + \inqmlmodule QtQuick 2 + \ingroup qml-animation-transition + \brief The AnimationController element allows you to control animations manually. + + Normally animations are driven by an internal timer, but the AnimationController + allows the given \a animation to be driven by a \a progress value explicitly. +*/ + + +QQuickAnimationController::QQuickAnimationController(QObject *parent) +: QObject(*(new QQuickAnimationControllerPrivate), parent) +{ +} + +QQuickAnimationController::~QQuickAnimationController() +{ + Q_D(QQuickAnimationController); + delete d->animationInstance; +} + +/*! + \qmlproperty real QtQuick2::AnimationController::progress + This property holds the animation progress value. + + The valid \c progress value is 0.0 to 1.0, setting values less than 0 will be converted to 0, + setting values great than 1 will be converted to 1. +*/ +qreal QQuickAnimationController::progress() const +{ + Q_D(const QQuickAnimationController); + return d->progress; +} + +void QQuickAnimationController::setProgress(qreal progress) +{ + Q_D(QQuickAnimationController); + progress = qBound(qreal(0), progress, qreal(1)); + + if (progress != d->progress) { + d->progress = progress; + updateProgress(); + emit progressChanged(); + } +} + +/*! + \qmlproperty real QtQuick2::AnimationController::animation + \default + + This property holds the animation to be controlled by the AnimationController. + + Note:An animation controlled by AnimationController will always have its + \c running and \c paused properties set to true. It can not be manually + started or stopped (much like an animation in a Behavior can not be manually started or stopped). +*/ +QQuickAbstractAnimation *QQuickAnimationController::animation() const +{ + Q_D(const QQuickAnimationController); + return d->animation; +} + +void QQuickAnimationController::classBegin() +{ + QQmlEnginePrivate *engPriv = QQmlEnginePrivate::get(qmlEngine(this)); + engPriv->registerFinalizeCallback(this, this->metaObject()->indexOfSlot("componentFinalized()")); +} + + +void QQuickAnimationController::setAnimation(QQuickAbstractAnimation *animation) +{ + Q_D(QQuickAnimationController); + + if (animation != d->animation) { + if (animation) { + if (animation->userControlDisabled()) { + qmlInfo(this) << "QQuickAnimationController::setAnimation: the animation is controlled by others, can't be used in AnimationController."; + return; + } + animation->setDisableUserControl(); + } + + if (d->animation) + d->animation->setEnableUserControl(); + + d->animation = animation; + reload(); + emit animationChanged(); + } +} + +/*! + \qmlmethod QtQuick2::AnimationController::reload() + \brief Reloads the animation properties. + + If the animation properties changed, calling this method to reload the animation definations. +*/ +void QQuickAnimationController::reload() +{ + Q_D(QQuickAnimationController); + if (!d->finalized) + return; + + if (!d->animation) { + d->animationInstance = 0; + } else { + QQuickStateActions actions; + QQmlProperties properties; + QAbstractAnimationJob *oldInstance = d->animationInstance; + d->animationInstance = d->animation->transition(actions, properties, QQuickAbstractAnimation::Forward); + if (oldInstance && oldInstance != d->animationInstance) + delete oldInstance; + d->animationInstance->setLoopCount(1); + d->animationInstance->start(); + d->animationInstance->pause(); + updateProgress(); + } +} + +void QQuickAnimationController::updateProgress() +{ + Q_D(QQuickAnimationController); + if (!d->animationInstance) + return; + + d->animationInstance->start(); + QQmlAnimationTimer::unregisterAnimation(d->animationInstance); + d->animationInstance->setCurrentTime(d->progress * d->animationInstance->duration()); +} + +void QQuickAnimationController::componentFinalized() +{ + Q_D(QQuickAnimationController); + d->finalized = true; + reload(); +} + + +QT_END_NAMESPACE + + -- cgit v1.2.3