From 103d943afc2197bbf27df64d65360b5b2dad0d5b Mon Sep 17 00:00:00 2001 From: Gunnar Sletta Date: Tue, 8 Oct 2013 08:54:38 +0200 Subject: Be explicit about precision specifiers. Task-number: QTBUG-33912 Change-Id: I4b6988e7385bcf9167e5f44d0bde7c80fbc1e117 Reviewed-by: Laszlo Agocs --- src/quick/scenegraph/qsgdefaultglyphnode_p.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/quick') diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp index 49ce120032..50009d7709 100644 --- a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp +++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp @@ -237,7 +237,7 @@ const char *QSG24BitTextMaskShader::fragmentShader() const { "uniform lowp sampler2D texture; \n" "uniform lowp float color; // just the alpha, really... \n" "void main() { \n" - " vec4 glyph = texture2D(texture, sampleCoord); \n" + " lowp vec4 glyph = texture2D(texture, sampleCoord); \n" " gl_FragColor = vec4(glyph.rgb * color, glyph.a); \n" "}"; } -- cgit v1.2.3