From fed6a01e61e460e14f17b79fff9bf27fbb33dd48 Mon Sep 17 00:00:00 2001 From: Andy Nichols Date: Tue, 11 Aug 2020 11:28:36 +0200 Subject: Force Batch Rebuild if SubtreeBlocked includes an opacity change Fixes: QTBUG-85965 Change-Id: I2f5aba7fbde7ad2149d408d29db9219f33f13ca8 Reviewed-by: Laszlo Agocs (cherry picked from commit a4fb90f2239de76751922b3c54893a0207b59092) Reviewed-by: Qt Cherry-pick Bot --- src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/quick') diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp index 860e63d316..3b49b88182 100644 --- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp +++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp @@ -1480,6 +1480,11 @@ void Renderer::nodeChanged(QSGNode *node, QSGNode::DirtyState state) // to avoid that any of the others are processed twice. if (state & QSGNode::DirtySubtreeBlocked) { Node *sn = m_nodes.value(node); + + // Force a batch rebuild if this includes an opacity change + if (state & QSGNode::DirtyOpacity) + m_rebuild |= FullRebuild; + bool blocked = node->isSubtreeBlocked(); if (blocked && sn) { nodeChanged(node, QSGNode::DirtyNodeRemoved); -- cgit v1.2.3