From 2bf7113a0ddfe4490cf9df1780a72c36ae282f8c Mon Sep 17 00:00:00 2001 From: Alan Alpert Date: Thu, 20 Oct 2011 10:52:29 +1000 Subject: Removing some stale comments. Change-Id: If30a6e044c1e15dbbbd9dfca44fe64572099ea13 Reviewed-by: Martin Jones --- src/declarative/particles/qsgparticlesystem_p.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src') diff --git a/src/declarative/particles/qsgparticlesystem_p.h b/src/declarative/particles/qsgparticlesystem_p.h index c7399549f4..37fcbac6a8 100644 --- a/src/declarative/particles/qsgparticlesystem_p.h +++ b/src/declarative/particles/qsgparticlesystem_p.h @@ -240,7 +240,6 @@ public: explicit QSGParticleSystem(QSGItem *parent = 0); ~QSGParticleSystem(); - //TODO: Hook up running and temporal manipulators to the animation bool isRunning() const { return m_running; @@ -278,7 +277,7 @@ protected: private slots: void emittersChanged(); void loadPainter(QObject* p); - void createEngine(); //### method invoked by sprite list changing (in engine.h) - pretty nasty + void createEngine(); //Not invoked by sprite engine, unlike Sprite uses void particleStateChange(int idx); public: -- cgit v1.2.3