From 6887fa0baf0f0e09a3dda74390236b27619f76d4 Mon Sep 17 00:00:00 2001 From: Mitch Curtis Date: Tue, 7 Jun 2016 15:10:17 +0200 Subject: Fix 'Threaded Render Loop' docs Change-Id: I682a4765d1e0173664460fe4e163949d968d97d7 Reviewed-by: Gunnar Sletta --- src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc index 9ccb05cdf1..516630d034 100644 --- a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc +++ b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc @@ -214,7 +214,7 @@ user input. An event is posted to the render thread to initiate a new frame. \li The render thread prepares to draw a new frame and makes the -OpenGL context current and initiates a blocks on the GUI thread. +OpenGL context current and initiates a block on the GUI thread. \li While the render thread is preparing the new frame, the GUI thread calls QQuickItem::updatePolish() to do final touch-up of items before -- cgit v1.2.3