From 86a279bd30f962639acc93da6abad93369898bc8 Mon Sep 17 00:00:00 2001 From: Martin Smith Date: Fri, 2 Mar 2018 10:21:16 +0100 Subject: doc: Fix another link to page title MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Added the word OpenGL, which was missing. Change-Id: Ie09ba1ec59615d2f139ef72e0743f67b6c8ff33d Reviewed-by: Topi Reiniƶ --- src/quick/items/qquickitem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/quick/items/qquickitem.cpp b/src/quick/items/qquickitem.cpp index 2226adeeff..ea24bfcad5 100644 --- a/src/quick/items/qquickitem.cpp +++ b/src/quick/items/qquickitem.cpp @@ -2068,7 +2068,7 @@ void QQuickItemPrivate::updateSubFocusItem(QQuickItem *scope, bool focus) In the QPainter / QWidget world, it is some times favorable to cache complex content in a pixmap, image or texture. In Qt Quick, because of the techniques already applied by the \l {Qt Quick - Scene Graph Renderer} {scene graph renderer}, this will in most + Scene Graph OpenGL Renderer} {scene graph renderer}, this will in most cases not be the case. Excessive draw calls are already reduced because of batching and a cache will in most cases end up blending more pixels than the original content. The overhead of rendering -- cgit v1.2.3