From a3da23d5a92ab0f9b8280b9ed591986f8ac6a2d6 Mon Sep 17 00:00:00 2001 From: Jake Petroules Date: Tue, 13 Sep 2016 11:53:32 -0700 Subject: Fix smooth scaling for Qt Quick Text items Task-number: QTBUG-54723 Change-Id: Id94f32791f1d80f0466d9f828de55b413ed1baf4 Reviewed-by: Eskil Abrahamsen Blomfeldt --- src/quick/items/qquicktextnode.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src') diff --git a/src/quick/items/qquicktextnode.cpp b/src/quick/items/qquicktextnode.cpp index 7ee01b5398..b0bb60f566 100644 --- a/src/quick/items/qquicktextnode.cpp +++ b/src/quick/items/qquicktextnode.cpp @@ -160,10 +160,18 @@ void QQuickTextNode::addImage(const QRectF &rect, const QImage &image) QSGRenderContext *sg = QQuickItemPrivate::get(m_ownerElement)->sceneGraphRenderContext(); QSGImageNode *node = sg->sceneGraphContext()->createImageNode(); QSGTexture *texture = sg->createTexture(image); + if (m_ownerElement->smooth()) { + texture->setFiltering(QSGTexture::Linear); + texture->setMipmapFiltering(QSGTexture::Linear); + } m_textures.append(texture); node->setTargetRect(rect); node->setInnerTargetRect(rect); node->setTexture(texture); + if (m_ownerElement->smooth()) { + node->setFiltering(QSGTexture::Linear); + node->setMipmapFiltering(QSGTexture::Linear); + } appendChildNode(node); node->update(); } -- cgit v1.2.3