From b13412f4db28c8ede29e611abf482f42611ce79e Mon Sep 17 00:00:00 2001 From: Jan Arve Saether Date: Mon, 25 Jan 2016 14:22:15 +0100 Subject: Animated sprite would stop after running for 24 hours. Fix is to use QElapsedTimer instead of QTime. Change-Id: I03d0a2428c7f0d82c4c54ab844023b09baf15175 Reviewed-by: J-P Nurmi --- src/quick/items/qquickanimatedsprite_p.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/quick/items/qquickanimatedsprite_p.h b/src/quick/items/qquickanimatedsprite_p.h index 87d489a60a..ffaddefb47 100644 --- a/src/quick/items/qquickanimatedsprite_p.h +++ b/src/quick/items/qquickanimatedsprite_p.h @@ -47,7 +47,7 @@ #include #include -#include +#include QT_BEGIN_NAMESPACE @@ -366,7 +366,7 @@ private: QQuickAnimatedSpriteMaterial *m_material; QQuickSprite* m_sprite; QQuickSpriteEngine* m_spriteEngine; - QTime m_timestamp; + QElapsedTimer m_timestamp; int m_curFrame; bool m_pleaseReset; bool m_running; -- cgit v1.2.3