From d311e1bdfc756e2db9a9b9e4c1269da709e5090a Mon Sep 17 00:00:00 2001 From: Gunnar Sletta Date: Tue, 1 Oct 2013 20:15:46 +0200 Subject: Respect Qt.vector2d as input to ShaderEffect uniforms. Change-Id: I7c24f822424d36cf16648d17df161f15083b0da5 Reviewed-by: Eskil Abrahamsen Blomfeldt --- src/quick/items/qquickshadereffectnode.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/quick/items/qquickshadereffectnode.cpp b/src/quick/items/qquickshadereffectnode.cpp index 365a42b5a7..b84d251de5 100644 --- a/src/quick/items/qquickshadereffectnode.cpp +++ b/src/quick/items/qquickshadereffectnode.cpp @@ -187,6 +187,9 @@ void QQuickCustomMaterialShader::updateState(const RenderState &state, QSGMateri program()->setUniformValue(loc, r.x(), r.y(), r.width(), r.height()); } break; + case QMetaType::QVector2D: + program()->setUniformValue(loc, qvariant_cast(d.value)); + break; case QMetaType::QVector3D: program()->setUniformValue(loc, qvariant_cast(d.value)); break; -- cgit v1.2.3