From de6352ee937fe84f51c86a834c77e485eaa787b6 Mon Sep 17 00:00:00 2001 From: Sean Harmer Date: Sun, 13 Dec 2015 16:57:57 +0000 Subject: Fix shader compiler error (uniform and out variables with same name) Change-Id: I991b22bf52f3523762df25ce7d5d7e8a0f08a2a2 Reviewed-by: Paul Lemire --- src/quick/scenegraph/shaders/rendernode_core.frag | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/quick/scenegraph/shaders/rendernode_core.frag b/src/quick/scenegraph/shaders/rendernode_core.frag index 7c187265df..b29301b058 100644 --- a/src/quick/scenegraph/shaders/rendernode_core.frag +++ b/src/quick/scenegraph/shaders/rendernode_core.frag @@ -4,9 +4,9 @@ uniform sampler2D tex; in vec2 t; -out vec4 color; +out vec4 fragColor; void main() { fragColor = texture(tex, t); -} \ No newline at end of file +} -- cgit v1.2.3