From 73dffd7b38045e50d3dc568251bfe5d79aa84e0f Mon Sep 17 00:00:00 2001 From: Damian Jansen Date: Tue, 3 Apr 2012 14:21:23 +1000 Subject: AnimatedSprite system tests Basic sprite tests to validate frame rate and source changes Change-Id: I0279e89c55a4b5da5a0ee00a40c53ede1e27390a Reviewed-by: Alan Alpert --- tests/system/sys_animatedsprite.qtt | 122 ++++++++++++++++++++++++++++++++++++ 1 file changed, 122 insertions(+) create mode 100644 tests/system/sys_animatedsprite.qtt (limited to 'tests/system') diff --git a/tests/system/sys_animatedsprite.qtt b/tests/system/sys_animatedsprite.qtt new file mode 100644 index 0000000000..87d1a0102e --- /dev/null +++ b/tests/system/sys_animatedsprite.qtt @@ -0,0 +1,122 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/ +** +** This file is part of the test suite of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +//TESTED_COMPONENT=qtdeclarative + +testcase = { + + basic_animated_sprite_usage: function() + { + // Test Meta-data + testTitle = "Using AnimatedSprite elements"; + testBinary = "animatedsprite.qml"; + testSource: "$QTDIR/qtdeclarative/tests/system/animatedsprite"; + testGoal = "Verify an AnimatedSprite can be used to display an animating character."; + testPreconditions = "None"; + testGroups = "BAT,QtQuick 2.0"; + + // Test Steps + prompt(twiki('---+++ ' + testTitle + '

+ *Goal:* ' + testGoal + '
+ *Pre-Requisites:* ' + testPreconditions + '
+ *Tested Binary:* ' + testBinary + '
+ | *Step* | *Verification* | + | Run '+testBinary+' | Application has started, showing a teddy bear blinking and moving its head and arms | + | | Watching closely, note that after the bear points its paw, it will look right, then look left, then blink | + | Press the Reverse button | After the bear points its paw, it should blink, then look left, then look right | + | Press the FPS "+" button 10 times | The FPS label shows 15 | + | | The bear is animating quickly | + | Press the FPS "-" button 10 times | The FPS label shows 5 | + | | The bear is animating slowly |')); + }, + + changing_a_sprite_source: function() + { + // Test Meta-data + testTitle = "Changing a sprite source"; + testBinary = "animatedsprite.qml"; + testSource: "$QTDIR/qtdeclarative/tests/system/animatedspriteadvance"; + testGoal = "Verify an AnimatedSprite source property can be changed, redrawing the new sprite."; + testPreconditions = "None"; + testGroups = "BAT,QtQuick 2.0"; + + // Test Steps + prompt(twiki('---+++ ' + testTitle + '

+ *Goal:* ' + testGoal + '
+ *Pre-Requisites:* ' + testPreconditions + '
+ *Tested Binary:* ' + testBinary + '
+ | *Step* | *Verification* | + | Run '+testBinary+' | Application has started, showing a teddy bear blinking and moving its head and arms | + | | The bear\'s eyes are brown | + | Press the blue button under the Eyes control | The bear\'s eyes are blue | + | Press the white button under the Body control | The bear is now a polar bear with blue eyes | + | Press the gray button under the Body control | The blue eyed polar bear\'s face and abdomen are now gray | + | | All of the items are still animating in sync |')); + }, + + changing_the_animation_timing_method: function() + { + // Test Meta-data + testTitle = "Changing the method used to animate a sprite"; + testBinary = "animatedsprite.qml"; + testSource: "$QTDIR/qtdeclarative/tests/system/animatedsprite"; + testGoal = "Verify an AnimatedSprite can be timed using application frame sync or a specified frame rate."; + testPreconditions = "None"; + testGroups = "BAT,QtQuick 2.0"; + + // Test Steps + prompt(twiki('---+++ ' + testTitle + '

+ *Goal:* ' + testGoal + '
+ *Pre-Requisites:* ' + testPreconditions + '
+ *Tested Binary:* ' + testBinary + '
+ | *Step* | *Verification* | + | Run '+testBinary+' | Application has started, showing a teddy bear blinking and moving its head and arms | + | Press FrameSync | Rate should show FrameSync | + | | The bear should be animating very fast and the FPS counter should still be 5 | + | Press FrameSync | The bear should be again animating slowly, Rate should show FrameRate | + | Press the FPS "-" button 5 times | FPS should show 0 | + | | The bear should be not moving | + | Press the FPS "-" button | The FPS label should show -1 | + | | The bear should be not moving | + | Press the FPS "+" button twice | FPS should show 1 | + | | The bear should be animating slowly |')); + } +} -- cgit v1.2.3