From 1f2529d869d6e3e62edd3ba7432588d5368c2f07 Mon Sep 17 00:00:00 2001 From: Paul Olav Tvete Date: Mon, 11 May 2020 11:31:58 +0200 Subject: Fix typo in lancelot test Change-Id: I749f36aa4a344438061087909bf5a08e29bdcebd Reviewed-by: Laszlo Agocs --- .../data/shared/shaders/+qsb/culling.frag | Bin 1238 -> 1259 bytes .../data/shared/shaders/culling_rhi.frag | 2 +- 2 files changed, 1 insertion(+), 1 deletion(-) (limited to 'tests') diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/culling.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/culling.frag index edf2d11a93..97a021fe3e 100644 Binary files a/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/culling.frag and b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/culling.frag differ diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/culling_rhi.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/culling_rhi.frag index 8399bc0282..cc3c9a0f14 100644 --- a/tests/manual/scenegraph_lancelot/data/shared/shaders/culling_rhi.frag +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/culling_rhi.frag @@ -4,7 +4,7 @@ layout(location = 0) in vec2 qt_TexCoord0; layout(location = 0) out vec4 fragColor; layout(binding = 1) uniform sampler2D frontSource; -layout(binding = 1) uniform sampler2D backSource; +layout(binding = 2) uniform sampler2D backSource; void main() { fragColor = gl_FrontFacing -- cgit v1.2.3