/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Particles 2.0 Item{ id: container property alias model: mp.model property alias delegate: mp.delegate property bool jumpStarted: false ParticleSystem{ id: sys anchors.fill:parent } ModelParticle{ id: mp fade: false system: sys anchors.fill: parent onModelCountChanged: { if(!jumpStarted && modelCount > 0){ console.log("Jumping"); jumpStarted = true; sys.fastForward(8000); } } } property real emitterSpacing: parent.width/3 Emitter{ system: sys width: emitterSpacing - 64 x: emitterSpacing*0 + 32 y: -128 height: 32 speed: PointDirection{ y: (container.height + 128)/12 } emitRate: 0.4 lifeSpan: 1000000//eventually -1 should mean a million seconds for neatness emitCap: 15 } Emitter{ system: sys width: emitterSpacing - 64 x: emitterSpacing*1 + 32 y: -128 height: 32 speed: PointDirection{ y: (container.height + 128)/12 } emitRate: 0.4 lifeSpan: 1000000//eventually -1 should mean a million seconds for neatness emitCap: 15 } Emitter{ system: sys width: emitterSpacing - 64 x: emitterSpacing*2 + 32 y: -128 height: 32 speed: PointDirection{ y: (container.height + 128)/12 } emitRate: 0.4 lifeSpan: 1000000//eventually -1 should mean a million seconds for neatness emitCap: 15 } Kill{ system: sys y: container.height + 64 width: container.width height: 6400 } }