/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** GNU Free Documentation License ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms ** and conditions contained in a signed written agreement between you ** and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \page qmlevents.html \ingroup qml-features \title QML Signal and Handler Event System \brief the event sytem in QML Application and user interface components communicate with each other. For example, a button component needs to know that the user is clicking on it. The button may change colors to indicate its state or perform some logic. As well, application needs to know whether the user is clicking the button. The application may need to relay this clicking event to other applications. QML has a signal and handler mechanism, where the \e signal is the event and the component responds to the event through the \e handler. The signal is emitted and the handler is invoked. Placing logic such as scripts or other operations in the handler allows the component to respond to the event. \keyword qml-signals-and-handlers \section1 Signals and Handlers Signals provide a way to notify other objects when an event has occurred. For example, the MouseArea \c clicked signal notifies other objects that the mouse has been clicked within the area. The syntax for defining a new signal is: \tt{signal [([ [, ...]])]} Attempting to declare two signals or methods with the same name in the same type block generates an error. However, a new signal may reuse the name of an existing signal on the type. (This should be done with caution, as the existing signal may be hidden and become inaccessible.) Here are various examples of signal declarations: \snippet doc/src/snippets/qml/events.qml parent begin \snippet doc/src/snippets/qml/events.qml signal declaration \snippet doc/src/snippets/qml/events.qml parent end If the signal has no parameters, the "\c{()}" brackets are optional. If parameters are used, the parameter types must be declared, as for the \c string and \c variant arguments of the \c perform signal. Adding a signal to an item automatically adds a \e{signal handler} as well. The signal hander is named \c on, with the first letter of the signal in uppercase. The previous signals have the following signal handlers: \snippet doc/src/snippets/qml/events.qml signal handler declaration Further, each QML properties have a \c{Changed} signal and its corresponding \c{onChanged} signal handler. As a result, property changes may notify other components for any changes. \snippet doc/src/snippets/qml/events.qml automatic signals To emit a signal, invoke it as a method. The signal handler binding is similar to a property binding and it is invoked when the signal is emitted. Use the defined argument names to access the respective arguments. \snippet doc/src/snippets/qml/events.qml signal emit Note that the \c Component.onCompleted is an \l{attached-signalhandlers}{attached signal handler}; it is invoked when the \l Component initialization is complete. \keyword qml-connect-signals-to-method \section2 Connecting Signals to Methods and Signals Signal objects have a \c connect() method to a connect a signal either to a method or another signal. When a signal is connected to a method, the method is automatically invoked whenever the signal is emitted. This mechanism enables a signal to be received by a method instead of a \l {Signal Handlers}{signal handler}. \snippet doc/src/snippets/qml/events.qml connect method The \c {connect()} method is appropriate when connecting a JavaScript method to a signal. There is a corresponding \c disconnect() method for removing connected signals. \section3 Signal to Signal Connect By connecting signals to other signals, the \c connect() method can form different signal chains. \snippet doc/src/snippets/qml/events.qml forward signal Whenever the \l MouseArea \c clicked signal is emitted, the \c send signal will automatically be emitted as well. \code output: MouseArea clicked Send clicked \endcode \section1 Events from the Declarative Runtime There maybe cases where a signal comes from the \l{The QML Engine}{declarative runtime}. For example, it is possible to receive events from \l{QML Plugins}{QML plugins}. For more signal control, the \c connect() method and the \l Connections element may connect a signal from the runtime to another signal or method. For complete information on events from the runtime or creating signals from the runtime, read the \l{The QML Engine} and the \l{Creating QML Types} articles. */