/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import Qt.labs.particles 2.0 Rectangle{ color: "goldenrod" width: 800 height: 800 id: root SpriteImage{ sprites: [Sprite{ name: "happy" source: "content/squarefacesprite2.png" frames: 6 duration: 120 to: {"silly": 0.4, "sad": 0.2, "cyclops":0.1, "boggled":0.3, "dying":0.0} }, Sprite{ name: "silly" source: "content/squarefacesprite.png" frames: 6 duration: 120 to: {"love": 0.4, "happy": 0.1, "evil": 0.2, "cyclops":0.1, "boggled":0.2} }, Sprite{ name: "sad" source: "content/squarefacesprite3.png" frames: 6 duration: 120 to: {"love" : 0.2, "evil": 0.2, "silly": 0.2, "cyclops":0.2, "boggled":0.2} }, Sprite{ name: "cyclops" source: "content/squarefacesprite4.png" frames: 6 duration: 120 to: {"love": 0.1, "evil": 0.1, "silly":0.1, "boggled":0.1, "cyclops" : 1.0} }, Sprite{ name: "evil" source: "content/squarefacesprite5.png" frames: 6 duration: 120 to: {"happy": 1.0} }, Sprite{ name: "love" source: "content/squarefacesprite6.png" frames: 6 duration: 120 to: {"sad": 0.6, "evil":0.4, "boggled":0.2} }, Sprite{ name: "boggled" source: "content/squarefacesprite7.png" frames: 6 duration: 120 to: {"love" : 0.2, "evil": 0.2, "silly": 0.2, "cyclops":0.1, "sad":0.2} }, Sprite{ name: "dying" source: "content/squarefacespriteX.png" frames: 4 duration: 120 to: {"dead":1.0} }, Sprite{ name: "dead" source: "content/squarefacespriteXX.png" frames: 1 duration: 10000 }] width: 100 height: 100 x: 20 y: 20 z:4 } ParticleSystem{ id: sys } SpriteParticle{ anchors.fill: parent id: particles system: sys sprites: [Sprite{ name: "happy" source: "content/squarefacesprite2.png" frames: 6 duration: 120 to: {"silly": 0.4, "sad": 0.2, "cyclops":0.1, "boggled":0.3, "dying":0.0} }, Sprite{ name: "silly" source: "content/squarefacesprite.png" frames: 6 duration: 120 to: {"love": 0.4, "happy": 0.1, "evil": 0.2, "cyclops":0.1, "boggled":0.2} }, Sprite{ name: "sad" source: "content/squarefacesprite3.png" frames: 6 duration: 120 to: {"love" : 0.2, "evil": 0.2, "silly": 0.2, "cyclops":0.2, "boggled":0.2} }, Sprite{ name: "cyclops" source: "content/squarefacesprite4.png" frames: 6 duration: 120 to: {"love": 0.1, "evil": 0.1, "silly":0.1, "boggled":0.1, "cyclops" : 1.0} }, Sprite{ name: "evil" source: "content/squarefacesprite5.png" frames: 6 duration: 120 to: {"happy": 1.0} }, Sprite{ name: "love" source: "content/squarefacesprite6.png" frames: 6 duration: 120 to: {"sad": 0.6, "evil":0.4, "boggled":0.2} }, Sprite{ name: "boggled" source: "content/squarefacesprite7.png" frames: 6 duration: 120 to: {"love" : 0.2, "evil": 0.2, "silly": 0.2, "cyclops":0.1, "sad":0.2} }, Sprite{ name: "dying" source: "content/squarefacespriteX.png" frames: 4 duration: 120 to: {"dead":1.0} }, Sprite{ name: "dead" source: "content/squarefacespriteXX.png" frames: 1 duration: 10000 }] } TrailEmitter{ system: sys particlesPerSecond: 16 particleDuration: 10000 emitting: true speed: AngleVector{angle: 90; magnitude: 60; angleVariation: 5} acceleration: PointVector{ y: 10 } particleSize: 30 particleSizeVariation: 10 width: parent.width height: 100 } SpriteGoal{ system: sys width: root.width; height: root.height/2; y: root.height/2; goalState:"dead" } }