/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Particles 2.0 Rectangle { width: 400 height: 400 Rectangle { id: root color: "white" width: 310 height: 300 anchors.centerIn: parent ParticleSystem { id: sys } CustomParticle { system: sys property real maxWidth: root.width property real maxHeight: root.height ShaderEffectSource { id: pictureSource sourceItem: picture hideSource: true } Image { id: picture source: "../images/starfish_3.png" } ShaderEffectSource { id: particleSource sourceItem: particle hideSource: true } Image { id: particle source: "../images/particle4.png" } vertexShader:" uniform highp float maxWidth; uniform highp float maxHeight; varying highp vec2 fTex2; varying lowp float fFade; uniform lowp float qt_Opacity; void main() { fTex2 = vec2(qt_ParticlePos.x / maxWidth, qt_ParticlePos.y / maxHeight); highp float t = (qt_Timestamp - qt_ParticleData.x) / qt_ParticleData.y; fFade = min(t*4., (1.-t*t)*.75) * qt_Opacity; defaultMain(); } " property variant particleTexture: particleSource property variant pictureTexture: pictureSource fragmentShader: " uniform sampler2D particleTexture; uniform sampler2D pictureTexture; varying highp vec2 qt_TexCoord0; varying highp vec2 fTex2; varying lowp float fFade; void main() { gl_FragColor = texture2D(pictureTexture, fTex2) * texture2D(particleTexture, qt_TexCoord0).w * fFade; }" } Emitter { id: emitter system: sys enabled: false lifeSpan: 8000 maximumEmitted: 4000 anchors.fill: parent size: 16 acceleration: PointDirection { xVariation: 12; yVariation: 12 } } MouseArea { anchors.fill: parent onClicked: emitter.burst(4000); } } }