/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Particles 2.0 Item { id: container property variant target: {"y": -90, "x":12} property ParticleSystem system property bool show: true width: 24 height: 24 Emitter { id: visualization group: "cannon" enabled: container.show system: container.system anchors.centerIn: parent lifeSpan: 2000 emitRate: 1 size: 4 endSize: 0 } function fireAt(targetArg, hardpoint) { target = container.mapFromItem(targetArg, targetArg.width/2, targetArg.height/2); if (container.hp <= 0 || targetArg.hp <= 0) return; //TODO: calculate hit and damage at target, which must be a Ship var hit = Math.random() > targetArg.dodge if (hit) { switch (targetArg.shipType) { case 1: hardpoint.damageDealt += 8; break; case 2: hardpoint.damageDealt += 10; break; case 3: hardpoint.damageDealt += 16; break; default: hardpoint.damageDealt += 1000; } } emitter.burst(1); } Emitter { id: emitter group: "cannon" enabled: false system: container.system anchors.centerIn: parent lifeSpan: 1000 emitRate: 1 size: 8 endSize: 4 speed: TargetDirection { id: blastVector targetX: target.x; targetY: target.y; magnitude: 1.1; proportionalMagnitude: true } } }