/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Particles 2.0 Item { id: container property int maxHP: 100 property int hp: maxHP property real initialDodge: 0.2 property real dodge: initialDodge onHpChanged: if(hp <= 0) target = container; property ParticleSystem system//TODO: Ship abstraction property Item target: container property string shipParticle: "default"//Per team colors? property int gunType: 0 width: 128 height: 128 Emitter { system: container.system group: "frigateShield" anchors.centerIn: parent size: 92 emitRate: 1 lifeSpan: 4800 enabled: hp > 0 } Emitter { system: container.system group: container.shipParticle anchors.centerIn: parent width: 64 height: 16 shape: EllipseShape {} size: 16 sizeVariation: 8 endSize: 8 emitRate: hp > 0 ? hp * 1 + 20 : 0 lifeSpan: 1200 maximumEmitted: (maxHP * 1 + 20)*2 } Timer { id: fireControl property int next: Math.floor(Math.random() * 2) + 1 interval: 800 running: root.readySetGo repeat: true onTriggered: { if (next == 1) { gun1.fireAt(container.target); next = Math.floor(Math.random() * 2) + 1; } else if (next == 2) { gun2.fireAt(container.target); next = Math.floor(Math.random() * 2) + 1; } } } Hardpoint { x: 128 - 32 - 12 y: 64 - 12 id: gun1 system: container.system show: hp > 0 hardpointType: gunType } Hardpoint { x: 0 + 32 - 12 y: 64 - 12 id: gun2 system: container.system show: hp > 0 hardpointType: gunType } }