/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Particles 2.0 SequentialLoader { id: hLdr signal exitDesired Component.onCompleted: advance(); ParticleSystem { id: helpSystem } PlasmaPatrolParticles { sys: helpSystem } pages: [ Component {Item { id: story Text { color: "white" text: "Story" font.pixelSize: 48 } /* Flickable { y: 60 width: 360 height: 500 contentHeight: txt1.height contentWidth: 360//TODO: Less magic numbers? */ Text { id: txt1 color: "white" y: 60 font.pixelSize: 18 text: " In a remote nebula, a race of energy beings formed and lived prosperous lives for millenia. Until the schism - when they became constantly at each other's energy-throats. War soon followed, crippling both sides, until a truce was formed. But while governments knew the desparate need for peace, the soldiers in the ion-field were still filled with rampant bloodlust. On the border, patrols are constantly engaging in minor skirmishes whenever they cross paths. You must select one such patrol unit for the border, heading into an inevitable skirmish, in Plasma Patrol: the game of energy being spaceship combat! " width: 360 wrapMode: Text.WordWrap } // } Button { x: 20 y: 560 height: 40 width: 120 text: "Next" onClicked: hLdr.advance(); } Button { x: 220 y: 560 height: 40 width: 120 text: "Menu" onClicked: hLdr.exitDesired(); } }}, Component {Item { id: ships Text { color: "white" text: "Vessels" font.pixelSize: 48 } Column { spacing: 16 y: 60 Row { height: 128 Sloop { system: helpSystem } Text { text: "The nimble sloop" color: "white" font.pixelSize: 18 } } Row { height: 128 Frigate { system: helpSystem } Text { text: "The versitile shield frigate" color: "white" font.pixelSize: 18 } } Row { height: 128 Cruiser { system: helpSystem } Text { text: "The armored cruiser" color: "white" font.pixelSize: 18 } } } Button { x: 20 y: 560 height: 40 width: 120 text: "Next" onClicked: hLdr.advance(); } Button { x: 220 y: 560 height: 40 width: 120 text: "Menu" onClicked: hLdr.exitDesired(); } }}, Component {Item { id: guns Text { color: "white" text: "Hardpoints" font.pixelSize: 48 } Column { spacing: 16 y: 60 Row { height: 128 LaserHardpoint { system: helpSystem } Text { text: "The laser hardpoint almost always hits the target, even the nimble sloop, but loses much of its potency against the frigate's shields" width: 332 wrapMode: Text.WordWrap color: "white" font.pixelSize: 18 } } Row { height: 128 BlasterHardpoint { system: helpSystem } Text { text: "The blaster passes right through the frigate's shields but loses much of its impact against the armor of the cruiser" width: 332 wrapMode: Text.WordWrap color: "white" font.pixelSize: 18 } } Row { height: 128 CannonHardpoint { system: helpSystem } Text { text: "The cannon has poor accuracy, often missing the nimble sloop, but can punch right through the armor of the cruiser" width: 332 wrapMode: Text.WordWrap color: "white" font.pixelSize: 18 } } } Button { x: 20 y: 560 height: 40 width: 120 text: "Next" onClicked: hLdr.advance(); } Button { x: 220 y: 560 height: 40 width: 120 text: "Menu" onClicked: hLdr.exitDesired(); } }}, Component {Item { id: strategy Text { color: "white" text: "Strategy" font.pixelSize: 48 } Flickable { y: 60 width: 360 height: 500 contentHeight: txt1.height contentWidth: 360//TODO: Less magic numbers? Text { id: txt1 color: "white" font.pixelSize: 18 text: " Basic Strategy: Good luck, have fun - don't die. More to come after thorough playtesting. " width: 360 wrapMode: Text.WordWrap } } Button { x: 20 y: 560 height: 40 width: 120 text: "Story" onClicked: {hLdr.at=0; hLdr.advance();} } Button { x: 220 y: 560 height: 40 width: 120 text: "Menu" onClicked: hLdr.exitDesired(); } }} ] }