/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Particles 2.0 Rectangle{ width: 360 height: 600 color: "black" ParticleSystem{ anchors.fill: parent id: syssy particleStates:[ Sprite{ name: "fire" duration: 2000 durationVariation: 2000 to: {"splode":1} }, Sprite{ name: "splode" duration: 400 to: {"dead":1} FollowEmitter{ particle: "works" emitRatePerParticle: 100 lifeSpan: 1000 emitCap: 1200 size: 8 speed: AngledDirection{angle: 270; angleVariation: 45; magnitude: 20; magnitudeVariation: 20;} acceleration: PointDirection{y:100; yVariation: 20} } }, Sprite{ name: "dead" duration: 1000 Affector{ onceOff: true signal: true onAffected: worksEmitter.burst(400,x,y) } } ] Timer{ interval: 6000 running: true triggeredOnStart: true repeat: true onTriggered:startingEmitter.pulse(0.1); } Emitter{ id: startingEmitter particle: "fire" width: parent.width y: parent.height emitting: false emitRate: 80 lifeSpan: 6000 speed: PointDirection{y:-100;} size: 32 } Emitter{ id: worksEmitter particle: "works" emitting: false emitRate: 100 lifeSpan: 1600 emitCap: 6400 size: 8 speed: CumulativeDirection{ PointDirection{y:-100} AngledDirection{angleVariation: 360; magnitudeVariation: 80;} } acceleration: PointDirection{y:100; yVariation: 20} } ImageParticle{ particles: ["works", "fire", "splode"] source: "content/particle.png" } } }