/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import Qt.labs.particles 2.0 Rectangle { id: root height: 540 width: 360 gradient: Gradient { GradientStop { position: 0; color: "#000020" } GradientStop { position: 1; color: "#000000" } } MouseArea { id: mouseArea anchors.fill: root /* onPressed: stopAndStart() onReleased: stopAndStart() function stopAndStart() { trailsNormal.emitting = false; trailsNormal.emitting = true; trailsStars.emitting = false; trailsStars.emitting = true; trailsNormal2.emitting = false; trailsNormal2.emitting = true; trailsStars2.emitting = false; trailsStars2.emitting = true; print("stop and start") } */ } ParticleSystem{ id: sys1 } ColoredParticle{ system: sys1 image: "content/particle.png" color: "cyan" alpha: 0 SequentialAnimation on color { loops: Animation.Infinite ColorAnimation { from: "cyan" to: "magenta" duration: 1000 } ColorAnimation { from: "magenta" to: "blue" duration: 2000 } ColorAnimation { from: "blue" to: "violet" duration: 2000 } ColorAnimation { from: "violet" to: "cyan" duration: 2000 } } colorVariation: 0.3 } TrailEmitter{ id: trailsNormal system: sys1 particlesPerSecond: 500 particleDuration: 2000 y: mouseArea.pressed ? mouseArea.mouseY : circle.cy x: mouseArea.pressed ? mouseArea.mouseX : circle.cx speed: PointVector{xVariation: 4; yVariation: 4;} acceleration: PointVector{xVariation: 10; yVariation: 10;} speedFromMovement: 8 particleSize: 8 particleSizeVariation: 4 } ParticleSystem { id: sys2 } ColoredParticle{ color: "cyan" system: sys2 alpha: 0 SequentialAnimation on color { loops: Animation.Infinite ColorAnimation { from: "magenta" to: "cyan" duration: 1000 } ColorAnimation { from: "cyan" to: "magenta" duration: 2000 } } colorVariation: 0.5 image: "content/star.png" } TrailEmitter{ id: trailsStars system: sys2 particlesPerSecond: 100 particleDuration: 2200 y: mouseArea.pressed ? mouseArea.mouseY : circle.cy x: mouseArea.pressed ? mouseArea.mouseX : circle.cx speed: PointVector{xVariation: 4; yVariation: 4;} acceleration: PointVector{xVariation: 10; yVariation: 10;} speedFromMovement: 8 particleSize: 22 particleSizeVariation: 4 } ParticleSystem { id: sys3; } ColoredParticle{ image: "content/particle.png" system: sys3 color: "orange" alpha: 0 SequentialAnimation on color { loops: Animation.Infinite ColorAnimation { from: "red" to: "green" duration: 2000 } ColorAnimation { from: "green" to: "red" duration: 2000 } } colorVariation: 0.2 } TrailEmitter{ id: trailsNormal2 system: sys3 particlesPerSecond: 300 particleDuration: 2000 y: mouseArea.pressed ? mouseArea.mouseY : circle2.cy x: mouseArea.pressed ? mouseArea.mouseX : circle2.cx speedFromMovement: 16 speed: PointVector{xVariation: 4; yVariation: 4;} acceleration: PointVector{xVariation: 10; yVariation: 10;} particleSize: 12 particleSizeVariation: 4 } ParticleSystem { id: sys4; } ColoredParticle{ system: sys4 image: "content/star.png" color: "green" alpha: 0 SequentialAnimation on color { loops: Animation.Infinite ColorAnimation { from: "green" to: "red" duration: 2000 } ColorAnimation { from: "red" to: "green" duration: 2000 } } colorVariation: 0.5 } TrailEmitter{ id: trailsStars2 system: sys4 particlesPerSecond: 50 particleDuration: 2200 y: mouseArea.pressed ? mouseArea.mouseY : circle2.cy x: mouseArea.pressed ? mouseArea.mouseX : circle2.cx speedFromMovement: 16 speed: PointVector{xVariation: 2; yVariation: 2;} acceleration: PointVector{xVariation: 10; yVariation: 10;} particleSize: 22 particleSizeVariation: 4 } color: "white" Item { id: circle //anchors.fill: parent property real radius: 0 property real dx: root.width / 2 property real dy: root.height / 2 property real cx: radius * Math.sin(percent*6.283185307179) + dx property real cy: radius * Math.cos(percent*6.283185307179) + dy property real percent: 0 SequentialAnimation on percent { loops: Animation.Infinite running: true NumberAnimation { duration: 1000 from: 1 to: 0 loops: 8 } NumberAnimation { duration: 1000 from: 0 to: 1 loops: 8 } } SequentialAnimation on radius { loops: Animation.Infinite running: true NumberAnimation { duration: 4000 from: 0 to: 100 } NumberAnimation { duration: 4000 from: 100 to: 0 } } } Item { id: circle3 property real radius: 100 property real dx: root.width / 2 property real dy: root.height / 2 property real cx: radius * Math.sin(percent*6.283185307179) + dx property real cy: radius * Math.cos(percent*6.283185307179) + dy property real percent: 0 SequentialAnimation on percent { loops: Animation.Infinite running: true NumberAnimation { from: 0.0; to: 1 ; duration: 10000; } } } Item { id: circle2 property real radius: 30 property real dx: circle3.cx property real dy: circle3.cy property real cx: radius * Math.sin(percent*6.283185307179) + dx property real cy: radius * Math.cos(percent*6.283185307179) + dy property real percent: 0 SequentialAnimation on percent { loops: Animation.Infinite running: true NumberAnimation { from: 0.0; to: 1 ; duration: 1000; } } } }