/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Particles 2.0 Item { id: me //Reflective Properties width: shipLoader.width height: shipLoader.height //Transfered Properties property int hp: 100//shipLoader.item.maxHP property real dodge: shipLoader.item.initialDodge property ParticleSystem system property int targetIdx: 0 property Item target: targets[targetIdx] == undefined?null:targets[targetIdx] Connections{ target: me.target onHpChanged: if(me.target.hp<=0) me.targetIdx++; } property list targets property string shipParticle: "default"//Per team colors? property int gunType: 0 property int shipType: 0 Component{ id: sloopComp Sloop{ system: me.system target: me.target shipParticle: me.shipParticle gunType: me.gunType hp: me.hp dodge: me.dodge } } Component{ id: frigateComp Frigate{ system: me.system target: me.target shipParticle: me.shipParticle gunType: me.gunType hp: me.hp dodge: me.dodge } } Component{ id: cruiserComp Cruiser{ system: me.system target: me.target shipParticle: me.shipParticle gunType: me.gunType hp: me.hp dodge: me.dodge } } Component{ id: dumbComp Item{ property int maxHP: 0 property int initialDodge: 0 } } Loader{ id: shipLoader sourceComponent:{ switch(shipType){ case 1: sloopComp; break; case 2: frigateComp; break; case 3: cruiserComp; break; default: dumbComp; } } } }