/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.0 import "Core" import "Core/screenorientation.js" as ScreenOrientation Rectangle { id: window width: 360 height: 640 color: "white" Rectangle { id: main clip: true property variant selectedOrientation: Orientation.UnknownOrientation property variant activeOrientation: selectedOrientation == Orientation.UnknownOrientation ? runtime.orientation : selectedOrientation state: "orientation " + activeOrientation property bool inPortrait: (activeOrientation == Orientation.Portrait || activeOrientation == Orientation.PortraitInverted); // rotation correction for landscape devices like N900 property bool landscapeWindow: window.width > window.height property variant rotationDelta: landscapeWindow ? -90 : 0 rotation: rotationDelta // initial state is portrait property real baseWidth: landscapeWindow ? window.height-10 : window.width-10 property real baseHeight: landscapeWindow ? window.width-10 : window.height-10 width: baseWidth height: baseHeight anchors.centerIn: parent color: "black" gradient: Gradient { GradientStop { position: 0.0; color: Qt.rgba(0.5,0.5,0.5,0.5) } GradientStop { position: 0.8; color: "black" } GradientStop { position: 1.0; color: "black" } } Item { id: bubbles property bool rising: false anchors.fill: parent property variant gravityPoint: ScreenOrientation.calculateGravityPoint(main.activeOrientation, runtime.orientation) Repeater { model: 24 Bubble { rising: bubbles.rising verticalRise: ScreenOrientation.parallel(main.activeOrientation, runtime.orientation) xAttractor: parent.gravityPoint.x yAttractor: parent.gravityPoint.y } } Component.onCompleted: bubbles.rising = true; } Column { width: centeredText.width anchors.verticalCenter: parent.verticalCenter anchors.horizontalCenter: parent.horizontalCenter anchors.verticalCenterOffset: 30 Text { text: "Orientation" color: "white" font.pixelSize: 22 anchors.horizontalCenter: parent.horizontalCenter } Text { id: centeredText text: ScreenOrientation.printOrientation(main.activeOrientation) color: "white" font.pixelSize: 40 anchors.horizontalCenter: parent.horizontalCenter } Text { text: "sensor: " + ScreenOrientation.printOrientation(runtime.orientation) color: "white" font.pixelSize: 14 anchors.horizontalCenter: parent.horizontalCenter } } Flow { anchors.top: parent.top anchors.left: parent.left anchors.right: parent.right anchors.margins: 10 spacing: 4 Button { width: main.inPortrait ? (parent.width-4)/2 : (parent.width-8)/3 text: "Portrait" onClicked: main.selectedOrientation = Orientation.Portrait toggled: main.selectedOrientation == Orientation.Portrait } Button { width: main.inPortrait ? (parent.width-4)/2 : (parent.width-8)/3 text: "Portrait inverted" onClicked: main.selectedOrientation = Orientation.PortraitInverted toggled: main.selectedOrientation == Orientation.PortraitInverted } Button { width: main.inPortrait ? (parent.width-4)/2 : (parent.width-8)/3 text: "Landscape" onClicked: main.selectedOrientation = Orientation.Landscape toggled: main.selectedOrientation == Orientation.Landscape } Button { width: main.inPortrait ? (parent.width-4)/2 : (parent.width-8)/3 text: "Landscape inverted" onClicked: main.selectedOrientation = Orientation.LandscapeInverted toggled: main.selectedOrientation == Orientation.LandscapeInverted } Button { width: main.inPortrait ? parent.width : 2*(parent.width-2)/3 text: "From runtime.orientation" onClicked: main.selectedOrientation = Orientation.UnknownOrientation toggled: main.selectedOrientation == Orientation.UnknownOrientation } } states: [ State { name: "orientation " + Orientation.Landscape PropertyChanges { target: main rotation: ScreenOrientation.getAngle(Orientation.Landscape)+rotationDelta width: baseHeight height: baseWidth } }, State { name: "orientation " + Orientation.PortraitInverted PropertyChanges { target: main rotation: ScreenOrientation.getAngle(Orientation.PortraitInverted)+rotationDelta width: baseWidth height: baseHeight } }, State { name: "orientation " + Orientation.LandscapeInverted PropertyChanges { target: main rotation: ScreenOrientation.getAngle(Orientation.LandscapeInverted)+rotationDelta width: baseHeight height: baseWidth } } ] transitions: Transition { ParallelAnimation { RotationAnimation { direction: RotationAnimation.Shortest duration: 300 easing.type: Easing.InOutQuint } NumberAnimation { properties: "x,y,width,height" duration: 300 easing.type: Easing.InOutQuint } } } } }