/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.0 Rectangle { id: editor color: "lightGrey" width: 640; height: 480 Rectangle { color: "white" anchors.fill: parent anchors.margins: 20 BorderImage { id: startHandle source: "pics/startHandle.sci" opacity: 0.0 width: 10 x: edit.positionToRectangle(edit.selectionStart).x - flick.contentX-width y: edit.positionToRectangle(edit.selectionStart).y - flick.contentY height: edit.positionToRectangle(edit.selectionStart).height } BorderImage { id: endHandle source: "pics/endHandle.sci" opacity: 0.0 width: 10 x: edit.positionToRectangle(edit.selectionEnd).x - flick.contentX y: edit.positionToRectangle(edit.selectionEnd).y - flick.contentY height: edit.positionToRectangle(edit.selectionEnd).height } Flickable { id: flick anchors.fill: parent contentWidth: edit.paintedWidth contentHeight: edit.paintedHeight interactive: true clip: true function ensureVisible(r) { if (contentX >= r.x) contentX = r.x; else if (contentX+width <= r.x+r.width) contentX = r.x+r.width-width; if (contentY >= r.y) contentY = r.y; else if (contentY+height <= r.y+r.height) contentY = r.y+r.height-height; } TextEdit { id: edit width: flick.width height: flick.height focus: true wrapMode: TextEdit.Wrap onCursorRectangleChanged: flick.ensureVisible(cursorRectangle) text: "
This example is a whacky text selection mechanisms, showing how these can be implemented in the TextEdit element, to cater for whatever style is appropriate for the target platform." +"
Press-and-hold to select a word, then drag the selection handles." +"
Drag outside the selection to scroll the text." +"
Click inside the selection to cut/copy/paste/cancel selection." +"
It's too whacky to let you paste if there is no current selection."
MouseArea {
property string drag: ""
property int pressPos
x: -startHandle.width
y: 0
width: parent.width+startHandle.width+endHandle.width
height: parent.height
onPressAndHold: {
if (editor.state == "") {
edit.cursorPosition = edit.positionAt(mouse.x+x,mouse.y+y);
edit.selectWord();
editor.state = "selection"
}
}
onClicked: {
if (editor.state == "") {
edit.cursorPosition = edit.positionAt(mouse.x+x,mouse.y+y);
if (!edit.focus)
edit.focus = true;
edit.openSoftwareInputPanel();
}
}
function hitHandle(h,x,y) {
return x>=h.x+flick.contentX && x