/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Particles 2.0 import "samegame.js" as Logic Item { id: gameCanvas property int score: 0 property int blockSize: 40 property ParticleSystem ps: particleSystem Image { id: background anchors.fill: parent z: -1 source: "pics/background.png" fillMode: Image.PreserveAspectCrop } width: 480 height: 800 MouseArea { anchors.fill: parent; onClicked: Logic.handleClick(mouse.x,mouse.y); } ParticleSystem{ id: particleSystem; onEmptyChanged: if (empty) paused = true; z:2 ImageParticle { groups: ["red"] color: Qt.darker("red");//Actually want desaturated... source: "pics/particle.png" colorVariation: 0.4 alpha: 0.1 } ImageParticle { groups: ["green"] color: Qt.darker("green");//Actually want desaturated... source: "pics/particle.png" colorVariation: 0.4 alpha: 0.1 } ImageParticle { groups: ["blue"] color: Qt.darker("blue");//Actually want desaturated... source: "pics/particle.png" colorVariation: 0.4 alpha: 0.1 } anchors.fill: parent } }