/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Particles 2.0 Item { id:link property bool dying: false property bool spawned: false property int type: 0 property int row: 0 property int column: 0 property int rotation; width: 40; height: 40 x: margin - 3 + gridSize * column y: margin - 3 + gridSize * row Behavior on x { NumberAnimation { duration: spawned ? heartbeatInterval : 0} } Behavior on y { NumberAnimation { duration: spawned ? heartbeatInterval : 0 } } Item { id: img anchors.fill: parent Image { source: { if(type == 1) { "pics/blueStone.png"; } else if (type == 2) { "pics/head.png"; } else { "pics/redStone.png"; } } transform: Rotation { id: actualImageRotation origin.x: width/2; origin.y: height/2; angle: rotation * 90 Behavior on angle { RotationAnimation{ direction: RotationAnimation.Shortest duration: spawned ? 200 : 0 } } } } Image { source: "pics/stoneShadow.png" } opacity: 0 } ParticleSystem { width:1; height:1; anchors.centerIn: parent; ImageParticle { particles: ["star"] source: type == 1 ? "pics/blueStar.png" : "pics/redStar.png" } Emitter { id: particles anchors.fill: parent particle: "star" emitRate: 50 emitting: false lifeSpan: 700 acceleration: AngledDirection { angleVariation: 360; magnitude: 200 } } } states: [ State{ name: "AliveState"; when: spawned == true && dying == false PropertyChanges { target: img; opacity: 1 } }, State{ name: "DeathState"; when: dying == true StateChangeScript { script: particles.burst(50); } PropertyChanges { target: img; opacity: 0 } } ] transitions: [ Transition { NumberAnimation { target: img; property: "opacity"; duration: 200 } } ] }