/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Window 2.0 import "content" import "content/calculator.js" as CalcEngine Rectangle { id: window width: 320; height: 480 color: "#282828" property string rotateLeft: "\u2939" property string rotateRight: "\u2935" property string leftArrow: "\u2190" property string division : "\u00f7" property string multiplication : "\u00d7" property string squareRoot : "\u221a" property string plusminus : "\u00b1" function doOp(operation) { CalcEngine.doOperation(operation) } Item { id: main state: "orientation " + Screen.orientation //Note: Assumes a primarily portrait device property bool landscapeWindow: window.width > window.height property real baseWidth: landscapeWindow ? window.height : window.width property real baseHeight: landscapeWindow ? window.width : window.height property real rotationDelta: landscapeWindow ? -90 : 0 rotation: rotationDelta width: main.baseWidth height: main.baseHeight anchors.centerIn: parent Column { id: box; spacing: 8 anchors { fill: parent; topMargin: 6; bottomMargin: 6; leftMargin: 6; rightMargin: 6 } Display { id: display width: box.width-3 height: 64 } Column { id: column; spacing: 6 property real h: ((box.height - 72) / 6) - ((spacing * (6 - 1)) / 6) property real w: (box.width / 4) - ((spacing * (4 - 1)) / 4) Row { spacing: 6 Button { width: column.w; height: column.h; color: 'purple'; operation: "Off" } Button { width: column.w; height: column.h; color: 'purple'; operation: window.leftArrow } Button { width: column.w; height: column.h; color: 'purple'; operation: "C" } Button { width: column.w; height: column.h; color: 'purple'; operation: "AC" } } Row { spacing: 6 property real w: (box.width / 4) - ((spacing * (4 - 1)) / 4) Button { width: column.w; height: column.h; color: 'green'; operation: "mc" } Button { width: column.w; height: column.h; color: 'green'; operation: "m+" } Button { width: column.w; height: column.h; color: 'green'; operation: "m-" } Button { width: column.w; height: column.h; color: 'green'; operation: "mr" } } Grid { id: grid; rows: 5; columns: 5; spacing: 6 property real w: (box.width / columns) - ((spacing * (columns - 1)) / columns) Button { width: grid.w; height: column.h; operation: "7"; color: 'blue' } Button { width: grid.w; height: column.h; operation: "8"; color: 'blue' } Button { width: grid.w; height: column.h; operation: "9"; color: 'blue' } Button { width: grid.w; height: column.h; operation: window.division } Button { width: grid.w; height: column.h; operation: window.squareRoot } Button { width: grid.w; height: column.h; operation: "4"; color: 'blue' } Button { width: grid.w; height: column.h; operation: "5"; color: 'blue' } Button { width: grid.w; height: column.h; operation: "6"; color: 'blue' } Button { width: grid.w; height: column.h; operation: window.multiplication } Button { width: grid.w; height: column.h; operation: "x^2" } Button { width: grid.w; height: column.h; operation: "1"; color: 'blue' } Button { width: grid.w; height: column.h; operation: "2"; color: 'blue' } Button { width: grid.w; height: column.h; operation: "3"; color: 'blue' } Button { width: grid.w; height: column.h; operation: "-" } Button { width: grid.w; height: column.h; operation: "1/x" } Button { width: grid.w; height: column.h; operation: "0"; color: 'blue' } Button { width: grid.w; height: column.h; operation: "." } Button { width: grid.w; height: column.h; operation: window.plusminus } Button { width: grid.w; height: column.h; operation: "+" } Button { width: grid.w; height: column.h; operation: "="; color: 'red' } } } } states: [ State { name: "orientation " + Qt.LandscapeOrientation PropertyChanges { target: main; rotation: 90 + rotationDelta; width: main.baseHeight; height: main.baseWidth } }, State { name: "orientation " + Qt.InvertedPortraitOrientation PropertyChanges { target: main; rotation: 180 + rotationDelta; } }, State { name: "orientation " + Qt.InvertedLandscapeOrientation PropertyChanges { target: main; rotation: 270 + rotationDelta; width: main.baseHeight; height: main.baseWidth } } ] transitions: Transition { SequentialAnimation { RotationAnimation { direction: RotationAnimation.Shortest; duration: 300; easing.type: Easing.InOutQuint } NumberAnimation { properties: "x,y,width,height"; duration: 300; easing.type: Easing.InOutQuint } } } } }