/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Particles 2.0 Item { id: container property int maxHP: 100 property int hp: maxHP property real initialDodge: 0.01 property real dodge: initialDodge onHpChanged: if(hp <= 0) target = container; property ParticleSystem system//TODO: Ship abstraction property Item target: container property string shipParticle: "default"//Per team colors? property int gunType: 0 width: 128 height: 128 Emitter { //TODO: Cooler would be an 'orbiting' affector //TODO: On the subject, opacity and size should be grouped type 'overLife' if we can cram that in the particles system: container.system group: container.shipParticle anchors.centerIn: parent width: 64 height: 64 shape: EllipseShape {} emitRate: hp > 0 ? hp * 1 + 20 : 0 lifeSpan: 2400 maximumEmitted: (maxHP * 1 + 20)*2.4 size: 48 sizeVariation: 16 endSize: 16 speed: AngleDirection {angleVariation:360; magnitudeVariation: 32} } Emitter { system: container.system group: "cruiserArmor" anchors.fill: parent shape: EllipseShape { fill: false } enabled: hp>0 emitRate: 16 lifeSpan: 2000 size: 48 sizeVariation: 24 SpriteGoal { id: destructor system: container.system enabled: container.hp <=0 anchors.fill: parent groups: ["cruiserArmor"] goalState: "death" // jump: true once: true } } Timer { id: fireControl property int next: Math.floor(Math.random() * 3) + 1 interval: 800 running: root.readySetGo repeat: true onTriggered: { if (next == 1) { gun1.fireAt(container.target); next = Math.floor(Math.random() * 3) + 1; } else if (next == 2) { gun2.fireAt(container.target); next = Math.floor(Math.random() * 3) + 1; } else if (next == 3) { gun3.fireAt(container.target); next = Math.floor(Math.random() * 3) + 1; } } } Hardpoint {//TODO: Hardpoint abstraction x: 112 - 12 - 8*2 y: 128 - 12 - 12*2 id: gun1 system: container.system show: hp > 0 hardpointType: gunType } Hardpoint { x: 64 - 12 y: 0 - 12 + 12*2 id: gun2 system: container.system show: hp > 0 hardpointType: gunType } Hardpoint { x: 16 - 12 + 8*2 y: 128 - 12 - 12*2 id: gun3 system: container.system show: hp > 0 hardpointType: gunType } }