/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Particles 2.0 Item { id: container //ReflectiveProperties //TransferredProperties property variant target: {"y": -90, "x":12} property ParticleSystem system property bool show: true property int hardpointType: 0 //default is pea shooter - always bad. property Item targetObj: null property int damageDealt: 0 onDamageDealtChanged: dealDamageTimer.start(); Timer { id: dealDamageTimer interval: 16 running: false repeat: false onTriggered: {targetObj.hp -= damageDealt; damageDealt = 0;} } width: 24 height: 24 function fireAt(targetArg) {//Each implement own if (targetArg != null) { hardpointLoader.item.fireAt(targetArg, container); targetObj = targetArg; } } Loader { id: hardpointLoader sourceComponent: { switch (hardpointType) { case 1: laserComponent; break; case 2: blasterComponent; break; case 3: cannonComponent; break; default: emptyComponent; } } } Component { id: laserComponent LaserHardpoint { target: container.target system: container.system show: container.show } } Component { id: blasterComponent BlasterHardpoint { target: container.target system: container.system show: container.show } } Component { id: cannonComponent CannonHardpoint { target: container.target system: container.system show: container.show } } Component { id: emptyComponent Item { function fireAt(obj) { console.log("Firing null weapon. It hurts."); } } } }