/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Particles 2.0 Rectangle { color: "lightsteelblue" width: 800 height: 800 id: root SpriteSequence { sprites: Sprite { name: "bear" source: "../../images/bear_tiles.png" frameCount: 13 frameDuration: 120 } width: 250 height: 250 x: 20 anchors.bottom: parent.bottom anchors.bottomMargin: 20 z:4 } ParticleSystem { id: sys } ImageParticle { anchors.fill: parent id: particles system: sys sprites: [Sprite { name: "happy" source: "../../images/starfish_1.png" frameCount: 1 frameDuration: 260 to: {"happy": 1, "silly": 1, "angry": 1} }, Sprite { name: "angry" source: "../../images/starfish_0.png" frameCount: 1 frameDuration: 260 to: {"happy": 1, "silly": 1, "angry": 1} }, Sprite { name: "silly" source: "../../images/starfish_2.png" frameCount: 1 frameDuration: 260 to: {"happy": 1, "silly": 1, "noticedbear": 0} }, Sprite { name: "noticedbear" source: "../../images/starfish_3.png" frameCount: 1 frameDuration: 2600 }] } Emitter { system: sys emitRate: 2 lifeSpan: 10000 velocity: AngleDirection {angle: 90; magnitude: 60; angleVariation: 5} acceleration: PointDirection { y: 10 } size: 160 sizeVariation: 40 width: parent.width height: 100 } SpriteGoal { system: sys width: root.width; height: root.height/2; y: root.height/2; goalState:"noticedbear" } }