/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "squircle.h" #include #include #include Squircle::Squircle() : m_program(0) { setFlag(ItemHasContents); } void Squircle::itemChange(ItemChange change, const ItemChangeData &) { // The ItemSceneChange event is sent when we are first attached to a canvas. if (change == ItemSceneChange) { QQuickCanvas *c = canvas(); // Connect our the beforeRendering signal to our paint function. // Since this call is executed on the rendering thread it must be // a Qt::DirectConnection connect(c, SIGNAL(beforeRendering()), this, SLOT(paint()), Qt::DirectConnection); // If we allow QML to do the clearing, they would clear what we paint // and nothing would show. c->setClearBeforeRendering(false); } } void Squircle::paint() { if (!m_program) { m_program = new QOpenGLShaderProgram(); m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, "attribute highp vec4 vertices;" "varying highp vec2 coords;" "void main() {" " gl_Position = vertices;" " coords = vertices.xy;" "}"); m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, "uniform lowp float t;" "varying highp vec2 coords;" "void main() {" " lowp float i = 1. - (pow(coords.x, 4.) + pow(coords.y, 4.));" " i = smoothstep(t - 0.3, t + 0.3, i);" " gl_FragColor = vec4(coords / 2. + .5, i, i);" "}"); m_program->bindAttributeLocation("vertices", 0); m_program->link(); } m_program->bind(); m_program->enableAttributeArray(0); float values[] = { -1, -1, 1, -1, -1, 1, 1, 1 }; m_program->setAttributeArray(0, GL_FLOAT, values, 2); m_program->setUniformValue("t", (float) m_t); glDisable(GL_DEPTH_TEST); glClearColor(0, 0, 0, 1); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); m_program->disableAttributeArray(0); m_program->release(); }