/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd and its Subsidiary(-ies) nor the ** names of its contributors may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 Item { id: window width: 320; height: 440 // Let's draw the sky... Rectangle { anchors.fill: parent gradient: Gradient { GradientStop { position: 0.0; color: "#14148c" } GradientStop { position: 0.499; color: "#14aaff" } GradientStop { position: 0.5; color: "#80c342" } GradientStop { position: 1.0; color: "#006325" } } } //! [0] SequentialAnimation { SequentialAnimation { ParallelAnimation { YAnimator { target: smiley; from: smiley.minHeight; to: smiley.maxHeight easing.type: Easing.OutExpo; duration: 300 } ScaleAnimator { target: shadow from: 1 to: 0.5 easing.type: Easing.OutExpo; duration: 300 } } ParallelAnimation { YAnimator { target: smiley; from: smiley.maxHeight; to: smiley.minHeight easing.type: Easing.OutBounce; duration: 1000 } ScaleAnimator { target: shadow from: 0.5 to: 1 easing.type: Easing.OutBounce; duration: 1000 } } } PauseAnimation { duration: 500 } running: true loops: Animation.Infinite } //! [0] // The shadow for the smiley face Image { id: shadow; anchors.horizontalCenter: parent.horizontalCenter y: smiley.minHeight + smiley.height source: "images/shadow.png" } Image { id: smiley property int maxHeight: window.height / 3 property int minHeight: 2 * window.height / 3 anchors.horizontalCenter: parent.horizontalCenter y: minHeight source: "images/face-smile.png" } }