/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import "../contents" Item { id:container width:360 height:600 Column { spacing:5 anchors.fill:parent Text { font.pointSize:25; text:"Rounded rectangle"; anchors.horizontalCenter:parent.horizontalCenter} Canvas { id:canvas width:360 height:360 smooth:true renderTarget:Canvas.Image renderStrategy: Canvas.Immediate property int radius: rCtrl.value property int rectx: rxCtrl.value property int recty: ryCtrl.value property int rectWidth: width - 2*rectx property int rectHeight: height - 2*recty property string strokeStyle:"blue" property string fillStyle:"steelblue" property int lineWidth:lineWidthCtrl.value property bool fill:true property bool stroke:true property real alpha:alphaCtrl.value onLineWidthChanged:requestPaint(); onFillChanged:requestPaint(); onStrokeChanged:requestPaint(); onRadiusChanged:requestPaint(); onRectxChanged:requestPaint(); onRectyChanged:requestPaint(); onAlphaChanged:requestPaint(); onPaint: { var ctx = getContext("2d"); ctx.save(); ctx.clearRect(0,0,canvas.width, canvas.height); ctx.strokeStyle = canvas.strokeStyle; ctx.lineWidth = canvas.lineWidth ctx.fillStyle = canvas.fillStyle ctx.globalAlpha = canvas.alpha ctx.beginPath(); ctx.moveTo(rectx+radius,recty); // top side ctx.lineTo(rectx+rectWidth-radius,recty); // draw top right corner ctx.arcTo(rectx+rectWidth,recty,rectx+rectWidth,recty+radius,radius); ctx.lineTo(rectx+rectWidth,recty+rectHeight-radius); // right side // draw bottom right corner ctx.arcTo(rectx+rectWidth,recty+rectHeight,rectx+rectWidth-radius,recty+rectHeight,radius); ctx.lineTo(rectx+radius,recty+rectHeight); // bottom side // draw bottom left corner ctx.arcTo(rectx,recty+rectHeight,rectx,recty+rectHeight-radius,radius); ctx.lineTo(rectx,recty+radius); // left side // draw top left corner ctx.arcTo(rectx,recty,rectx+radius,recty,radius); ctx.closePath(); if (canvas.fill) ctx.fill(); if (canvas.stroke) ctx.stroke(); ctx.restore(); } } Rectangle { id:controls width:360 height:160 Column { spacing:3 Slider {id:lineWidthCtrl; width:300; height:30; min:1; max:10; init:2; name:"Line width"} Slider {id:rxCtrl; width:300; height:30; min:5; max:30; init:10; name:"rectx"} Slider {id:ryCtrl; width:300; height:30; min:5; max:30; init:10; name:"recty"} Slider {id:rCtrl; width:300; height:30; min:10; max:100; init:40; name:"Radius"} Slider {id:alphaCtrl; width:300; height:30; min:0; max:1; init:1; name:"Alpha"} } } } }