/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 Rectangle { id: window width: 400 height: 200 gradient: Gradient { GradientStop { position: 0; color: "lightsteelblue" } GradientStop { position: 1; color: "black" } } Column { id: column opacity: 0.99 // work around QTBUG-29037 y: 50 width: 200 anchors.horizontalCenter: parent.horizontalCenter TextBox { id: input1 width: parent.width height: 30 focus: true label: "A QML text box.." nextInFocus: input2; } TextBox { id: input2 width: parent.width height: 30 label: "Another QML text box.." nextInFocus: input1; } layer.enabled: true layer.smooth: true } ShaderEffect { anchors.top: column.bottom width: column.width height: column.height; anchors.left: column.left property variant source: column; property size sourceSize: Qt.size(0.5 / column.width, 0.5 / column.height); fragmentShader: " varying highp vec2 qt_TexCoord0; uniform lowp sampler2D source; uniform lowp vec2 sourceSize; uniform lowp float qt_Opacity; void main() { lowp vec2 tc = qt_TexCoord0 * vec2(1, -1) + vec2(0, 1); lowp vec4 col = 0.25 * (texture2D(source, tc + sourceSize) + texture2D(source, tc- sourceSize) + texture2D(source, tc + sourceSize * vec2(1, -1)) + texture2D(source, tc + sourceSize * vec2(-1, 1)) ); gl_FragColor = col * qt_Opacity * (1.0 - qt_TexCoord0.y) * 0.2; }" } }