// Copyright (C) 2022 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause import QtQuick Item { id: rootItem property alias blurSrc1: blurredItemSource1 property alias blurSrc2: blurredItemSource2 property alias blurSrc3: blurredItemSource3 property alias blurSrc4: blurredItemSource4 property alias blurSrc5: blurredItemSource5 component BlurItem : ShaderEffect { property vector2d offset: Qt.vector2d((1.0 + rootItem.blurMultiplier) / width, (1.0 + rootItem.blurMultiplier) / height) visible: false layer.enabled: true layer.smooth: true vertexShader: "bluritems.vert.qsb" fragmentShader: "bluritems.frag.qsb" } QtObject { id: priv property bool useBlurItem1: true property bool useBlurItem2: rootItem.blurMax > 2 property bool useBlurItem3: rootItem.blurMax > 8 property bool useBlurItem4: rootItem.blurMax > 16 property bool useBlurItem5: rootItem.blurMax > 32 } BlurItem { id: blurredItemSource1 property Item src: priv.useBlurItem1 ? source : null // Size of the first blurred item is by default half of the source. // Increase for quality and decrease for performance & more blur. readonly property int blurItemSize: 8 width: src ? Math.ceil(src.width / 16) * blurItemSize : 0 height: src ? Math.ceil(src.height / 16) * blurItemSize : 0 } BlurItem { id: blurredItemSource2 property Item src: priv.useBlurItem2 ? blurredItemSource1 : null width: blurredItemSource1.width * 0.5 height: blurredItemSource1.height * 0.5 } BlurItem { id: blurredItemSource3 property Item src: priv.useBlurItem3 ? blurredItemSource2 : null width: blurredItemSource2.width * 0.5 height: blurredItemSource2.height * 0.5 } BlurItem { id: blurredItemSource4 property Item src: priv.useBlurItem4 ? blurredItemSource3 : null width: blurredItemSource3.width * 0.5 height: blurredItemSource3.height * 0.5 } BlurItem { id: blurredItemSource5 property Item src: priv.useBlurItem5 ? blurredItemSource4 : null width: blurredItemSource4.width * 0.5 height: blurredItemSource4.height * 0.5 } }