/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Particles 2.0 Rectangle { id: root width: 360 height: 540 color: "black" Image { source: "../../images/finalfrontier.png" anchors.centerIn:parent } ParticleSystem { id: particles anchors.fill: parent Emitter { group: "stars" emitRate: 40 lifeSpan: 4000 enabled: true size: 30 sizeVariation: 10 velocity: PointDirection { x: 220; xVariation: 40 } height: parent.height } Emitter { group: "roids" emitRate: 10 lifeSpan: 4000 enabled: true size: 30 sizeVariation: 10 velocity: PointDirection { x: 220; xVariation: 40 } height: parent.height } ImageParticle { id: stars groups: ["stars"] source: "../../images/star.png" color: "white" colorVariation: 0.1 alpha: 0 } ImageParticle { id: roids groups: ["roids"] sprites: Sprite { id: spinState name: "spinning" source: "../../images/meteor.png" frameCount: 35 frameDuration: 60 } } ImageParticle { id: shot groups: ["shot"] source: "../../images/star.png" color: "#0FF06600" colorVariation: 0.3 } ImageParticle { id: engine groups: ["engine"] source: "../../images/particle4.png" color: "orange" SequentialAnimation on color { loops: Animation.Infinite ColorAnimation { from: "red" to: "cyan" duration: 1000 } ColorAnimation { from: "cyan" to: "red" duration: 1000 } } colorVariation: 0.2 } //! [0] Attractor { id: gs; pointX: root.width/2; pointY: root.height/2; strength: 4000000; affectedParameter: Attractor.Acceleration proportionalToDistance: Attractor.InverseQuadratic } //! [0] Age { x: gs.pointX - 8; y: gs.pointY - 8; width: 16 height: 16 } Rectangle { color: "black" width: 8 height: 8 radius: 4 x: gs.pointX - 4 y: gs.pointY - 4 } Image { source:"../../images/rocket2.png" id: ship width: 45 height: 22 //Automatic movement SequentialAnimation on x { loops: -1 NumberAnimation{to: root.width-45; easing.type: Easing.InOutQuad; duration: 2000} NumberAnimation{to: 0; easing.type: Easing.OutInQuad; duration: 6000} } SequentialAnimation on y { loops: -1 NumberAnimation{to: root.height-22; easing.type: Easing.OutInQuad; duration: 6000} NumberAnimation{to: 0; easing.type: Easing.InOutQuad; duration: 2000} } } Emitter { group: "engine" emitRate: 200 lifeSpan: 1000 size: 10 endSize: 4 sizeVariation: 4 velocity: PointDirection { x: -128; xVariation: 32 } height: ship.height y: ship.y x: ship.x width: 20 } Emitter { group: "shot" emitRate: 32 lifeSpan: 1000 enabled: true size: 40 velocity: PointDirection { x: 256; } x: ship.x + ship.width y: ship.y + ship.height/2 } } }