/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Particles 2.0 Item { id: root width: 360 height: 540 MouseArea { id: ma anchors.fill: parent } ParticleSystem { id: sys } Image { source: "../../images/finalfrontier.png" transformOrigin: Item.Center anchors.centerIn: parent NumberAnimation on rotation { from: 0 to: 360 duration: 200000 loops: Animation.Infinite } } ImageParticle { system: sys groups: ["starfield"] source: "qrc:///particleresources/star.png" colorVariation: 0.3 color: "white" } Emitter { id: starField system: sys group: "starfield" emitRate: 80 lifeSpan: 2500 anchors.centerIn: parent //acceleration: AngledDirection {angleVariation: 360; magnitude: 200}//Is this a better effect, more consistent velocity? acceleration: PointDirection { xVariation: 200; yVariation: 200; } size: 0 endSize: 80 sizeVariation: 10 } Emitter { system: sys group: "meteor" emitRate: 12 lifeSpan: 5000 acceleration: PointDirection { xVariation: 80; yVariation: 80; } size: 15 endSize: 300 anchors.centerIn: parent } ImageParticle { system: sys groups: ["meteor"] sprites:[Sprite { id: spinState name: "spinning" source: "../../images/meteor.png" frameCount: 35 frameDuration: 40 randomStart: true to: {"explode":0, "spinning":1} },Sprite { name: "explode" source: "../../images/_explo.png" frameCount: 22 frameDuration: 40 to: {"nullFrame":1} },Sprite {//Not sure if this is needed, but seemed easiest name: "nullFrame" source: "../../images/nullRock.png" frameCount: 1 frameDuration: 1000 } ] } //! [0] SpriteGoal { groups: ["meteor"] system: sys goalState: "explode" jump: true anchors.fill: rocketShip width: 60 height: 60 } //! [0] Image { id: rocketShip source: "../../images/rocket.png" anchors.centerIn: holder rotation: (circle.percent+0.25) * 360 z: 2 } Item { id: holder x: circle.x - Math.sin(circle.percent * 6.28316530714)*200 y: circle.y + Math.cos(circle.percent * 6.28316530714)*200 z: 1 } Item { id: circle x: root.width / 1.2 y: root.height / 1.7 property real percent: 0 SequentialAnimation on percent { id: circleAnim1 loops: Animation.Infinite running: true NumberAnimation { duration: 4000 from: 1 to: 0 } } } ImageParticle { z:0 system: sys groups: ["exhaust"] source: "qrc:///particleresources/fuzzydot.png" color: "orange" SequentialAnimation on color { loops: Animation.Infinite ColorAnimation { from: "red" to: "cyan" duration: 1000 } ColorAnimation { from: "cyan" to: "red" duration: 1000 } } colorVariation: 0.2 } Emitter { id: trailsNormal2 system: sys group: "exhaust" emitRate: 300 lifeSpan: 500 y: holder.y x: holder.x velocity: PointDirection { xVariation: 40; yVariation: 40; } velocityFromMovement: 16 acceleration: PointDirection { xVariation: 10; yVariation: 10; } size: 4 sizeVariation: 4 } }