/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Free Documentation License Usage ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: http://www.gnu.org/copyleft/fdl.html. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \title QtQuick.Particles Examples - CustomParticle \example particles/customparticle \brief This is a collection of examples using CustomParticle in the QML particle system. \image qml-customparticle-example.png This is a collection of small QML examples relating to using CustomParticle in the particle system. Each example is a small QML file emphasizing a different way to use CustomParticle. Blur Particles adds a blur effect to the particles, which increases over the particle's life time. It uses a custom vertex shader: \snippet particles/customparticle/content/blurparticles.qml vertex to propagate life time simulation to a custom fragement shader: \snippet particles/customparticle/content/blurparticles.qml fragment which has access to both the normal image sampler and a blurred sampler, the image plus a ShaderEffect. Fragment Shader just uses the particle system as a vertex delivery system. \snippet particles/customparticle/content/fragmentshader.qml 0 Image Colors uses CustomParticle to assign colors to particles based on their location in a picture. The vertex shader, \snippet particles/customparticle/content/imagecolors.qml vertex passes along the starting position for each vertex to the fragment shader, \snippet particles/customparticle/content/imagecolors.qml fragment which uses it to determine the color for that particle. */