/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Free Documentation License Usage ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: https://www.gnu.org/licenses/fdl-1.3.html. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \title Qt Quick Particles Examples - CustomParticle \example particles/customparticle \brief This is a collection of examples using CustomParticle in the QML particle system. \image qml-customparticle-example.png This is a collection of small QML examples relating to using CustomParticle in the particle system. Each example is a small QML file emphasizing a different way to use CustomParticle. Blur Particles adds a blur effect to the particles, which increases over the particle's life time. It uses a custom vertex shader: \snippet particles/customparticle/content/blurparticles.qml vertex to propagate life time simulation to a custom fragment shader: \snippet particles/customparticle/content/blurparticles.qml fragment which has access to both the normal image sampler and a blurred sampler, the image plus a ShaderEffect. Fragment Shader just uses the particle system as a vertex delivery system. \snippet particles/customparticle/content/fragmentshader.qml 0 Image Colors uses CustomParticle to assign colors to particles based on their location in a picture. The vertex shader, \snippet particles/customparticle/content/imagecolors.qml vertex passes along the starting position for each vertex to the fragment shader, \snippet particles/customparticle/content/imagecolors.qml fragment which uses it to determine the color for that particle. */